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21. folders in the quickbar in the market in window - in Test Server Feedback [original thread]
browse folders would not help me. I have only 1-2 items from each category and would effectively have my screen estate halved. Custom-defined grouping folders would be great. I would add the following: - BPO material checks - Stuff on market - T2...
- by Mainreh Rhonaki - at 2007.03.27 13:57:00
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22. Freighters! - in Test Server Feedback [original thread]
/signed We need a starbase structure called Transportation Hub or something that you can drag stuff into that wraps it up for freighter transport.
- by Mainreh Rhonaki - at 2007.03.26 09:38:00
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23. Logoff in Space / Relog in Space - in Test Server Feedback [original thread]
Edited by: Mainreh Rhonaki on 20/03/2007 17:42:46 Originally by: Farys Or you could just, you know, pay attention to local like any normal person. There are manyu of us who would prefer to get rid of local channel tho. Origina...
- by Mainreh Rhonaki - at 2007.03.20 17:46:00
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24. Logoff in Space / Relog in Space - in Test Server Feedback [original thread]
Edited by: Mainreh Rhonaki on 19/03/2007 12:37:02 That would work for me. If you log out and log back in within 15 minutes, you're fine; the assumption is CTD. If you stay logged off more than 15 mins, your ship will need to cold-start, which ...
- by Mainreh Rhonaki - at 2007.03.19 12:31:00
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25. Logoff in Space / Relog in Space - in Test Server Feedback [original thread]
In theory, this is a good idea. In practice, it adds a game mechanism with much more emersion-breaking abuse than the current logoff handling. Examples: 1) Your valiant alliance has locked down 4C- in Outer Ring because they want to erect some PO...
- by Mainreh Rhonaki - at 2007.03.19 09:16:00
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26. Ship losses after log out - in Test Server Feedback [original thread]
Originally by: Venix I think its sad that i can log off in a system where i have sov, at my large deathstar pos with massive amounts of guns and hardners, and die because a cloaked hostile was at my tower waiting for me to log off before d...
- by Mainreh Rhonaki - at 2007.03.16 13:09:00
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27. Idea about AFK cloakers - in Test Server Feedback [original thread]
The prolem is that one AFK cloaker will block the economic resources of an entire system. No smallscale mining ops, no one-char ratting. Even a quick hauler trip may be dangerous. This is because the cloaker will alert his two friends who will log...
- by Mainreh Rhonaki - at 2007.02.27 12:58:00
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28. can we get a non-cpu hog client for eve? - in Test Server Feedback [original thread]
Originally by: Gaogan It is wasted on the embedded python interpreter that drives the ui. This was a really bad design choice. This thread concerns itself with CPU cycles spent while the client seem to be idling, not the cost of execu...
- by Mainreh Rhonaki - at 2007.02.22 09:21:00
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29. can we get a non-cpu hog client for eve? - in Test Server Feedback [original thread]
Edited by: Mainreh Rhonaki on 21/02/2007 16:45:00 I too am curious about where those CPU cycles are used. From my software development experience, something whispers that many of those CPU cycles are not spent on anything meaningful (no I can'...
- by Mainreh Rhonaki - at 2007.02.21 16:39:00
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30. Top 10 List Revelations and beyond - in Player Features and Ideas Discussion [original thread]
1. Find a way to write comprehensive unit tests on the overview. It's stopped being funny that every patched addressed 2/3 of overview bugs and replaced them with a new set of about same size. 2. Ice yields are a bit too low. My suggestion would ...
- by Mainreh Rhonaki - at 2007.01.31 19:32:00
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31. Bloggers #30-something, Tuxford on ECM - in EVE General Discussion [original thread]
Originally by: rodgerd Personally I'd like to see ECM, if remaining chance based, move to an S-curve rather than a linear probability, so low strengths rarely jam, while high strengths almost always jam, with a rapid rise from, say 2/3 - 1...
- by Mainreh Rhonaki - at 2006.10.24 09:54:00
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32. Lockup after splash screen - when in windowed mode - in Issues, Workarounds & Localization [original thread]
After installing the client, it defaults to fullscreen mode. If I then select window mode and then restart the client, my client will display the splash screen and then just a black square the size of the login screen. If I edit prefs.ini back to ...
- by Mainreh Rhonaki - at 2006.09.28 11:52:00
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33. Please Fix Drones in Missions - in Missions & Complexes [original thread]
Originally by: Atte ntion With the worlds collide mission, i think it is set up that way for a reason, the same thing will happen if a gang member warps in to assist you (The Guristas group will agro them) . Possbly it is left over from ...
- by Mainreh Rhonaki - at 2006.07.18 15:29:00
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34. When did Marketing become a blood sport. - in Missions & Complexes [original thread]
Hypothesis: if you accept a mission of a type, your agent is more likely to give you another mission of the same type. I have 3 administration agents in the same corp. If I accept a combat mission, there is roughly 75% chance of next mission being...
- by Mainreh Rhonaki - at 2006.06.27 12:51:00
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35. Issues with warp scarmbling - in Missions & Complexes [original thread]
Originally by: Mikal Drey 3) that would be way to easy as well as totally impossible unless you had an omnidirectional gate By no means. The point the UI targets just need to be above the collision zone. I don't see that it contributes ...
- by Mainreh Rhonaki - at 2006.06.18 20:41:00
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36. reimbursement? - in Missions & Complexes [original thread]
Edited by: Mainreh Rhonaki on 18/06/2006 10:34:08 Originally by: Kindakrof I've just lost my raven due to some sort of crash on my computer. As i was easily killing off the final spawn in a lvl 4 mission everything on my screen stopped...
- by Mainreh Rhonaki - at 2006.06.18 10:33:00
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37. Issues with warp scarmbling - in Missions & Complexes [original thread]
- by Mainreh Rhonaki - at 2006.06.18 09:59:00
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38. Problem manufacturing Miner2 - in Science and Industry [original thread]
I got 2 miner2 BPCs A and B: A: Runs 5, ME 6, Prod 0 B: Runs 300, ME 7, Prod 11 I can build items from A without problem. When I try to build from B it complains that I don't have enough resources, even tho it uses less resources than A. Why is...
- by Mainreh Rhonaki - at 2004.05.29 07:40:00
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